A project by Kara Stone

The handmade and the digital are often positioned as polar opposites, especially within art communities and institutions. Although this is a common dichotomy, women and crafting have an integrally linked history with computer and digital technologies. Programming has been likened to weaving on a loom, pixels to cross-stitching, film editing to sewing. “Computer” was once a job position that women held. Yet technology has become gendered as masculine and craft as feminine, deepening a perceived crevasse that separates the forms of making. This research creation project explores the historical connection of the handmade, the technological, and the gendering of modes of creation. Process is an important factor in craft; the sensuous, rhythmic qualities of moving the body and touching materials. In videogames too, process can be seen as a defining feature and the rhythmic body can be called upon. Technocraft pays special attention to the process of creation and the process of play, as well as the role the affective body has in participating with the art piece rather than dismissing the body as the location of the interaction and focusing on the rational decisive mind. Working with craft and digital artists, this research creation project takes up an affective, new materialist aim of exploring the possibilities of conjoining handmade/technology, feminine/masculine, craft/art, body/mind dichotomies through a group art practice and process-oriented creation.

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