By Jess Marcotte Here is a bit of context for those who may not know me. The 2017 Queerness and Games conference was my first queer games conference as an out nonbinary queer person, having come out in 2016. It is only in the past few years that I have been exposed to language that […]
The proposition of a feminist war game is a potentially uneasy one. War is traditionally the arena of men and hyper masculinity while women, LGBTQIA+ persons and people of colour are most often marginalized and victimized by war. Critical questions could be raised about the relationship between masculine systems and violence, questions that could be […]
By Gina Hara Last weekend, we gathered around a fake fireplace to create, code, knit, pet pets, share knowledge and support each other in making games. This was the fourth year of the game-making marathon we like to call GAMERella. 48 people made a game this year – more than ever. In addition, 81% of […]
ReFiG is now in its sophomore year. Dedicated to supporting work that promotes diversity, inclusion and equity in games across the sectors of formal education, informal learning, the game industry and games/cultures, we invite applications for project funding. Projects may involve the development of games, the provision of skills relevant to game making or community-focused […]
Our annual conference is rapidly approaching. The conference is taking place at Concordia University in Montreal on October 28th & 29th with workshops and a social on the 27th. Check out our schedule refig-2016-speaker-schedule-final and register for our workshops and keynotes refig-workshops-2016_10-14.
The Feminist Mix Tape Game Jam is a two-day event in collaboration with the UK’s XX+ Jam and supported by ReFiG. This jam invites women, trans persons, non-binary folk and allies to participate. The feminist focus asks participants to create a game in response to a piece of music from our feminist playlist (the browser […]
Recently, our Postdoctoral Research Fellow Emily Flynn-Jones was on a panel with the excellent Brianna Wu at Spur Festival in Winnipeg. They talked about gender, harassment, inequity and a more inclusive future for gaming. You can listen to the panel here.
ReFiG has launched and is in its 2nd year. Dedicated to supporting work that promotes diversity, inclusion and equity in games across the sectors of formal education, informal learning, the game industry and games/cultures, we invite paper proposals for presentation at our conference to be held at Concordia University in Montreal from October 27-29, 2016. […]
In this blog post about game developer conventions I want to make two points: The first is about the parallels between precarious indie dev and academic work, and the second is about the exorbitant cost but vital need for ethnographic research in indie communities. For the past decade, I’ve been studying the game industry. Specifically, […]
PROGRAM OVERVIEW / WHY #GIRLSMAKEGAMES? / DOWNLOAD PARTICIPANT’S GAMES Taking place on the unceded and occupied territory of the Coast Salish people, in late March 2016, eight girls and gender nonconforming youth gathered on Penelakut territory / in Galiano Island to challenge social barriers in gaming. #GirlsMakeGames was a 4-day opportunity to engage a diverse […]